DIM-EGION v1.0.5 Update Notes


DIM-EGION, a: Single-Player Shooting Game with 2D Collision Detection and 3D Rendering, was updated to version 1.0.5.

https://aa9bb.itch.io/dim-egion

 

Bug fixes:

  - Fixed a problem in gameplay where infinite respawn did not work in area 4 of stages 1, 3, and 5 on hard difficulty.

  - Fixed an issue in gameplay where energy bursts would sometimes not explode to the maximum number.

  - Fixed a bug in gameplay that caused bullets fired by a captured DIM-EGION to disappear when the captured was off-screen.

  - Fixed a bug in gameplay where a player's vehicle would get stuck occasionally when it came in contact with a wall.

  - Fixed a problem in which screen resolution candidates were not displayed in the configuration menu.

 

Level design:

  - Overall difficulty of stage 5 lowered slightly.

  - Opening information on area 2 of stage 5 was modified so that players do not rely on quick energy bursts at the beginning of the areas.

  - Difficulty of area 1 of stage 6 on normal difficulty lowered slightly.

  - Difficulty of area 1 and 2 of stage 4 on hard difficulty raised slightly.

  - Difficulty of area 1 of extra stage 3 lowered slightly.

 

 Visual updates:

  - The enemy bullets are now rendered over the captured allies' rendering.

  - Enemy explosion rendering is now muted near the player.

  - Some bullet renderings were modified.

  - Background light pillars in stage 7 became muted a bit.

 

Other changes:

  - Clearing the extra mode on normal difficulty now unlocks the extra mode on hard difficulty.

  - Conditions for unlocking some features have been relaxed (The number of plays (i.e. number of game overs) required to obtain more vehicles and credits has been reduced).

  - Other details corrected.

Thank you.

Files

DIM-EGION_v1.0.5i_Win_x64 548 MB
Version 1.0.5 72 days ago

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